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Other editions have spells like Prying Eyes. Scouting ahead any distance tends to be suicidally dangerous so the group usually sticks together. Rhenny Adventurer. Leugren, I kind of agree with you.
I've played half elf and elf rogues instead of human or halflings just to have darkvision. I'd like to see an option that lets non-humans take a feat instead of one of their ability bonuses at 1st level so that rogues that don't have darkvision can take the skulker feat. At least that allows PC to function in dim light.
Leugren Visitor. Rhenny said:. Last edited: Apr 16, Leugren said:. Thanks, Rhenny.Home Post new thread What's new Latest activity Authors. Wiki Pages Latest activity. Resources Latest reviews Search resources. Members Current visitors New profile posts Search profile posts.
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I want to play up the dread and unknown when they venture into a dark, damp dungeon. I want them to almost hear the scraping of the flint and the crackling fire as they light their torch. I want them to see the light dance upon the cavern walls, or light an ancient underground tomb that hasn't seen light in hundreds of years. I want them to wonder what else lurks out in the darkness just beyond where their light reaches. I also want their light spells to be meaningful and useful.
I want magical potions of darkvision, or goggles of night, to be coveted items. But the fact that most all the races have darkvision simply ruins things. Sure it makes it easier of DMs that want to forget about running lighting and vision rules anyway, but I want to run those rules. That's a big part of the ambiance of dungeon crawling, in the way I run my games.
So in my own homebrew universe, I am thinking about getting rid of darkvision for all but Drow and Snirvneblin. Are there some potential game-breaking problems if I do that? Have any thoughts on running a game without racial darkvision?
UngeheuerLich Adventurer. Darkvision in 5e is a lot less powerful and a lot less widespread than in 3e. Advantage: It is low light and darkvision together. Disadvantage: - only limited to 60 ft - in total darkness you are only seeing as good as in dim light.
So disadvantage on perception checks. UngeheuerLich said:. Last edited: Jan 17, ArchfiendBobbie Visitor. Keep in mind they cannot see in color with Darkvision either.
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Permalink Quote. Edit As Scott C. Two dim lights don't make a bright, but they do add to more than one dim. That's good enough for me, and this suggestion is moot. Mods, can you close out and give people their votes back? To implement 5e-like darkvision, set your token to have vision, give it a light at just above desired range and start of dim So for example, 60ft darkvision ends up as a 70ft light with a dim start of I am unclear whether this always worked or started working with the Advanced Fog of War update.
Light and especially dim light appear to have changed a bit in appearance, but it's been so long since I first tested this that it's entirely possible I had it wrong all along and it was working all along. Old post below. The current dynamic lighting system supports a "multiplier" that allows characters to see further than they usually can.
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It only takes a minute to sign up. I am about to begin a campaign with a party of characters who can see in the dark - a half-elf ranger, a half-orc barbarian, and a drow elf warlock. Especially considering the drow's sunlight sensitivity, I suspect this party will want to stick to dark areas and nighttime quite a bit, which could cause a problem for our human monk player.
So it's likely she will need to see in the dark. Of course, she could carry a torch along, but that feels so mundane. What other options are available? I play a human cleric in a party full of characters with darkvision.
Granted, we don't find ourselves in pitch darkness all that often, but it happens enough. Rather than find a way to level the playing field, I find that embracing this difference makes for some interesting narration and adventuring. I have to trust at least one other character enough to have them lead me through darker areas. The DM can get creative about how this works, without being adversarial.
For example, they might say, "those with darkvision see some slippery ground up ahead. This is actually a plot point: there is one character in the group I've known for longer, and so I trust them more, and usually have them lead me.
This is just one more little detail that adds to the reality of our world. It's important to note that this is something we'd discussed ahead of time — don't just spring this on your players. Even though I, as a player, hear the DM say something, I am perfectly happy to go along with my character not knowing it.
Your monk might find it silly, and not like the idea. Establish, through a couple of examples, what might be reasonable in such a situation.
Maybe they don't want to constantly be saying "I tell the monk about that thing you just said. I tell the monk about that thing too.Spottingpro is audience-supported. When you buy through links on this site, we may earn an affiliate commission that we use for site maintenance. Learn more. A flashlight? Sure, you hate to scare away your prey. The night vision goggles are special electro-optical devices that makes sighting easier in darker conditions.
The night vision goggles can amplify existing light to generate an image that is clearer. The image is then displayed to a greenish hued phosphor display. In simpler terms, the night goggles can enable you to see in the night.
Although the use of night vision goggles is just the same, the technology used in these can differ from one goggle to another. Currently, there are two different types of night vision goggles that are available. These are image intensifier goggles and thermal imaging goggles.
Different Types of Night Vision Goggles
The image intensifier goggles are the more sophisticated ones that you may find. It has a vacuum tube, called the photomultiplier tube, which absorbs very few photons that exist in a completely dark environment and can intensify the photons to generate a clearer image.
In the tube, there is a photocathode plate that is charged. When light is illuminated on to the plate, the electrons disperse and are then emitted through a micro-channel plate. This is how the photons gain energy and can then generate clearer pictures.
The dark vision pathfinder and the goggles of night 5e are two such high-quality image intensifier night vision goggles that you may consider purchasing. The thermal imaging goggles are one of the most popular and budget-friendly night vision goggles that you can buy. These can detect the thermal radiation in the surrounding and can separate one object from the other.
The differences in temperatures are visible on a screen. Due to the clear visibility that it provides, it is preferred by professional hunters. The screen at which the image from a night vision goggle is projected is known as a phosphor screen. This greenish colored screen is intentionally designed because the normal human eye can detect larger variations of green than any other colors. This makes detecting slight changes in the atmosphere easier. This is a debatable concept. Many people prefer the use of image intensifier goggles over the thermal imaging goggles and vice versa.
D&D 5th Edition
The image intensifier goggles can give accurate images with clearly visible silhouettes in a greenish phosphor screen. The thermal imaging goggles, on the other hand, can also give accurate results but lacks a visible outline of the objects. The thermal imaging can properly distinguish between the object and its surroundings, giving a brighter sight than that of an image intensifier.
It only takes a minute to sign up. I'm trying to make them good at looking for enemies with a base walking speed of 60ft race bonus, Scout feat, and Mobile along with expertise in the Perception and Investigation skills. I want my character to be able to scout for enemies in the dark without requiring a light source which will give my position away to enemies. Shadow Magic Sorcerer seemed like it might be an solution; is multi-classing to that worth it?
Or should I try to go hunting for goggles of night or keep a light source around me? If you're willing to take 2 levels of Warlock, you can get the Devil's Sight Eldritch Invocation, which grants feet of darkvision. It has the added bonus of penetrating magical darkness. You'll need three levels of Ranger to choose the conclave. It comes with the added bonus that:. While in darkness, you are invisible to any creature that relies on darkvision to see you in that darkness.What's the DEAL with Darkvision?
You already mentioned goggles of the nightan uncommon magic item that grants darkvision. The robe of eyes is a rare magic item that grants darkvision to a range of feet, among other benefits. If your party has a Wizard of the School of Transmutation, you might be able to ask them to lend you their Transmuter's Stone 6th level sub-class featurewhich has the option of granting darkvision to a range of 60 feet.
Alternatively, you could take 6 levels of Wizard yourself. The 2nd level spell darkvision grants darkvision to a range of 60 feet for 8 hours.
It's available to Druids, Rangers, Sorcerers and Wizards. You could either ask a party member of one of those classes to cast it on you, or take enough levels in one of those classes to be able to cast it on yourself. The simplest way to get darkvision via multiclassing would be, as you have stated, a one level dip in Shadow Sorcerer. A number of other classes could also provide you with Darkvision, but would all require more levels to be invested to get there.
The 2nd level spell Darkvision will give you the darkvision for 8 hours at a time and is available to Druids, Rangers, Sorcerers and Wizards. If you become an arcane trickser instead of a scout you could take this spell yourself - but not until level 7. Sign up to join this community.Free Resources on Roll All rights reserved. Advertisement Create a free account. Sign In. New Pro Feature: Custom Sheet Sandbox Making custom character sheets is easier than ever with a special, streamlined game type to build and test them!
Back to the Zoom Tool Put your scrollwheel or trackpad to good use! Check out new settings that allow you to zoom and scroll easily. Upload and manage your own custom token markers with this brand new Roll20 feature! Call of Cthulhu Now on Roll20! Don't let sleeping horrors lie. Get started with a free Quick Start module or unleash the Keeper Rulebook! Play Now. Join a Game.
Marketplace Toggle Dropdown. Gamemastery Guide by Paizo. Explorer's Guide to Wildemount by Wizards of the Coast. Tools Toggle Dropdown. Character Vault. Roll20 for Android. Roll20 for iPad. Community Toggle Dropdown. Searches must be at least 3 characters. Requires Attunement These Crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom Perception checks that rely on sight. In Conditions of clear visibility, you can make out details of even extremely distant creatures and Objects as small as 2 feet across.
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