So the gravestone scepter does damage. My character panel says damage when gear is equipped, but no matter what, i always do The character panel shows wand damage? Wands can do the following damage. There are also resistances in the game. Lets say the wand does 10 shadow damage max. I think it is FF8 were each of my party members has enough spells drawn spells junctioned to a stat that a fire, blizzard, and thunder spell against them from an enemy will heal them 3 in a party and they can only be immune to one school of magic.
And in FF10, if I choose the wrong school of magic for Lulu to cast on a monster, than it heals them too because they are resistant to that school of magic. Your spells have enough base damage for leveling. Go down affliction to siphon life and grab instacast corruption and nightfall on the way. Spell damage or shadow damage gear helps.
My wand, which is a shadow damage wand, does damage. This was my question. At your level, you should be drain tanking.
Use a succubus, dark pact, and drain life for the quickest grinding possible. I read your entire post. OK, so this quote is actually after your reply to me. Spell damage increasing wand damage in the character pane is just a bug. WoW Classic. WoW Classic General Discussion. Funkengine-incendius 14 September 1. My character panel says damage when gear is equipped, but no matter what, i always do Is this a bug? Or am i missing something? Many thanks!! Sapanaro-illidan Sapanaro 14 September 2.
Funkengine-incendius 14 September 3.
Spell critical strike
Yes, character panel shows wand damage just like any bow or melee weapon. Iqgap-kromcrush 14 September 4. Funkengine-incendius 14 September 5. Nymphell-herod 14 September 6. Monsterskill-stonemaul Monsterskill 14 September 7.
It still helps your dots. Also, shadowbolt is worth casting at higher levels. Fiirestarr-thrall Fiirestarr 14 September 8. My mage only does fire, frost, and arcane damage.The basic building blocks for your character are your Attributes.
They determine your physical and mental aptitude. The five attributes that define one's character are listed below. They are primary attributes that influence characteristics. WarriorsShamansDruids and Paladins gain 2 melee attack power per point of strength. Strength does not affect critical hit chances at all. Strength does not improve your chance to block, but rather the amount of damage blocked when you succeed. This amount is determined by strength and by the block value of your shield.
WarriorsHunters and Rogues gain 2 ranged attack power for each point of agility. HuntersRogues and Druids in Cat Form gain 1 melee attack power per point of agility. This can be seen as you create a new level 1 warrior. The warrior has 60 healthand 22 Stamina, this grants the warrior 40 health bonus to his already existing 20 base health.
See also: Formulas:Attack Power for exact calculations. Note - This is a generalization for base DPS only. Damage modifiers such as critical chance is not considered. See the " Physical Combat " section of Combat. Sign In Don't have an account? Start a Wiki. Contents [ show ].Hit refers to physical damage that occurs as a result of an attack made with melee or ranged weapons. Hit chance decreases chance to miss rather than increases chance to hit. Chance to miss in PvE is determined solely by the difference in the defending mob's Defense Skill and the player's Weapon Skill.
Further, the effect is not linear. So, there are actually two different formulas that might apply, depending upon whether the difference between the mob's Defense Skill and your Weapon Skill is greater than 10 or not. Here are the two formulas:. If the difference between the mob's Defense Skill and your Weapon Skill is greater than 10, then the formula for calculating your base miss rate against that mob is:.
Applying these formulas gives the following base miss rate for a Level 60 character with a Weapon Skill:.Classic Wow - Intellect/Spirit Mana/Health Regen Guide
However, after getting toincreasing your Weapon Skill the next 5 levels, toonly reduces your chance to miss by an additional. Also, note that there is a huge jump in miss rate reduction by going from to Weapon Skill. Melee attacks divide in to two categories: auto attacks white and special attacks yellow.
Auto attacks use a one roll table and special attacks use a two roll table. Base chance to miss is the same for both auto attacks and special attacks. Attacking a mob from behind removes parry and block from both tables, provided the attack is more than 0.
Each melee auto attack made by characters against mobs will result in one of the following in order of precedence:. Increased hit chance can result in increased critical strike results from auto attacks. Dual wield auto attacking a raid boss from behind results in a loss of 8.
Each melee special attack made by characters against mobs will result in one of the following in order of precedence:. If the result is block or hit, then a second roll occurs to determine critical strike as follows:.
All values are base values. Some races or classes with talents modify different stats. These modifiers will multiply by the base amount to give the total value of the stat. See the table below for other effects by class. See the table below for effects by class.
Druids in Bear Form gain armor differently than other classes.
Classic Warlock DPS Stat Priority
Their base armor gets multiplied by a modifier that gives you a total armor value much higher than the base from the items. This is why they value items with inherent armor. The rule is though that only armor with white text benefits from the addition. Armor from Agility, enchants, buffs, or potions do not provide a multiplier benefit. At total Defense, level 63 mobs can no longer crit you.
This is referred to as "def cap" and while the cap applies to the crit portion of Defense, all of the other aspects continue to increase beyond Mobs that have higher defense than your character will cause you to hit with glancing blows depending on the difference on defense. Yellow hits are never affected by glancing blows. Increasing Weapon Skill will still increase the hit percent increases as listed above.Spell critical strike often abbreviated as "spell crit" is when a spell or magical effect most damaging spells, healing spellssome damage over time effects has an increased effect.
To see your chance to critically strike with spells, open your character pane and view your spell stats. Mobs are unable to get critical strikes with spells. Spell critical strike chance is gained from both critical strike rating and intellectas well as various talents and abilities.
With damage over timeheal over time and area of effect spells, spell critical strike chance applies independently to each tick and each target.
The base chance to critically strike with spells is based on the Intellect attribute and a class specific constant. Spell critical strikes have a generally low chance of occurring, however, you can increase your crit chance in certain ways:.
The easiest method to increase the chance of a critical strike is to equip gear with the attribute "Increases your critical strike rating by 'x'.
Unlike Intellect, critical strike rating increases the chance to get a critical strike equally for all classes. When evaluating the tradeoff between critical strike rating and other secondary stats, there are some things to consider:. Numerous talents proc from crits Ignite[ Divine Aegis ][ Master of Elements ]while many more proc from certain spell hits regardless of crits.
These talents can significantly increase the desirability of increasing your crit chance. It should also be remembered that hit affects other types of spell such as ccs [ Polymorph ][ Hammer of Justice ][ Psychic Scream ]which can often be even more critical than damage. In general, increasing crit chance without reaching your hit cap will lead to more unpredictable effectiveness, in terms of damage, talent procs and even ccs. This can be handy for PvP, where sudden burst damage can surprise and overwhelm opponents, but can also cause crucial spells to miss at critical moments.
There is still debate whether spell casting is based on a one-roll system like "normal" melee or not, although there is currently overwhelming evidence that it is a "two-roll" system - hit rolled for first, followed by a roll for crit. Sign In. Jump to: navigationsearch. This article is about spell critical strikes only. For physical critical strikes, see Critical strike. Attack table. Categories : Outdated articles Statements needing citations Combat Formulas and game mechanics. Navigation menu Namespaces Page Discussion.
Views View View source History. This page was last edited on 16 Octoberat Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved. This site is a part of Fandom, Inc. About Wowpedia Disclaimers Mobile view. Support Contact PRO.Forgot your password? We first present the stat priority, before delving into more complex explanations. While you can follow the basic priority above, it is important to understand how the stats are measured.
As you start to gain more Spell Power and Critical Strike chance on your gear, your Shadow Bolt casts will hit harder. This means that each miss will cost you more damage, so Hit Chance will go up in value as you get more of the other stats. Similarly, if all of your spells are hitting, Critical Strike chance becomes more valuable since there are more potential critical strikes.
For optimal DPS, it is best to consult a simulation spreadsheet of some sort to see how your character's stats are currently sitting, but in general you can follow the above priority early on. Spell Power increases the damage done by your spells by a flat amount per point, with a different coefficient per spell.
Your most common spell, Shadow Bolthas a coefficient of Spell Power is an incredibly strong stat, and Warlocks scale quite well with it. In general you should be looking to have Spell Power on almost every piece of gear. This makes Critical Strike an incredibly valuable stat for Warlocks that scales quite well since one Critical Strike more than doubles a ShadowBolt's damage.
Raid bosses are treated as being level 63, meaning they will be 3 levels above you. Hit chance is a huge damage gain, but not critical enough to stack early on. In WoW Classic, bosses have varying amounts of resistances depending on the type of boss you are fighting. A boss in Molten Core is likely to have very high fire resistance, which is why most Mages will play Frost instead of Fire initially.
As a Warlock, you should pay attention to which bosses have higher Shadow resistance. Shadow Bolt is a spell that can be partially resisted, so if an enemy has 25 shadow resistance, that converts to 6. Thanks to Curse of Shadowbosses will have 75 less shadow resistance by default, but any resistance beyond that can be reduced by spell penetration. Each point of Intellect gives you 15 max Mana and 0. The max Mana is also nice, however, since you will run out of Mana during some encounters and be forced to cast Life Tap to regain your Mana.
Having a higher Mana pool means more Shadow Bolt casts before you need to stop. This is your best primary stat, but is still a much lower priority than the other secondary stats above it. Each point of Stamina gives 10 max health. Having a reasonable health pool is important to surviving AoE damage and other raid mechanics in WoW Classic, and while not worth going out of your way for, is important to have a reasonable amount of. This will mostly just be found passively on your gear anyways, and is not worth worrying about.
Spirit increases your out of combat health and Mana regeneration, but you can get the Mana regeneration in combat by following the 5-second rule. The 5-second rule is that you will begin regenerating Mana when you do not spend any Mana for 5 seconds. This is pretty useless for Warlocks since they use Life Tap as their primary means of regaining Mana, but if you choose to wait and use Life Tap repeatedly at once, you can also regenerate some Mana passively since Life Tap technically does not cost Mana, and will not count against the 5-second rule.
This is still a pretty useless stat for Warlocks outside of leveling, though, and should be avoided.
This guide has been written by Impakt. He also has been a classic theorycrafter and enthusiast for many years. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. WoW Classic. Diablo III.Hopefully people find this useful for comparing item benefits and racial starting stats, or for learning how base stats affect different classes in Classic. Did you know that Shamans can build Block with Strength items?
In the future I hope to implement a feature where you can paste in a classic. Will also add a 'Copy to clipboard' link. There are sure to be bugs in this first version so please if you have any comments leave them below.
Classic Mage DPS Stat Priority
Great addition to the site and looks like it will be v useful when the game comes out! Saw this doing well on reddit before I saw it here! As per comments there I think the Spirit section needs a rework as the the numbers don't seem quite right why have paladins got such strong health regen?
Otherwise you've done a fine job with this and it looks very clean and minimal. Well done! This is cool AF but with that wowhead feature it will be veeeery convenient. Can see a lot of people using the calculator in the future. Gj man. This will be great to check my gear while leveling. Not so much informations about it than end game gear.
Mana Management & Optimization Guide
What a wonderful tool! I have bookmarked it so it's ready to use when Classic launches! That's correct. It's just one of their unique properties in Vanilla. This is why Paly was the ultimate uptime PVE class, you barely have to take rests before you're at full recovery.
Hello and thanks for your job : As a druid, i was looking for those informations as a tank, but all i see is "in cat form". Is there any difference between cat and bear ratios? If so, where can i get those infos? Have a nice day! Base Stats Calculator. Page 1 of 1. EU Hydraxian Waterlords. Posts: Likes: More EU Hydraxian Waterlords. More EU Patchwerk. I absolutely love your work. I like this, I'll definitely be bookmarking this! Sorry, I really looked for this information but found conflicting posts.
I haven't played properly since Cata, so I just want to make sure. What are your predictions? How many do you think will drop off after just a few months? Note : there are no Ads on the page -- I don't make any money off of this. Basically, the purpose is to capture the order that talents are spent in I built this Pet Calculator that you can use to plan and share your builds. I want to credit Roadblock for the original idea and quite a